we were here together soluzione

The player in the hall presses the button once again. That can help for a short time. Pick up the two yellow fish like plants we planted earlier and next to them plant the blue plant with mushroom tentacles and also plant the purple squid plant which to grow we have to use the purple fluorescent liquid so use that. Turn off the yellow switch and leave the blue switch on. 2 . We Were Here Too [GOOD ENDING / WALKTHROUGH]. :Dhttps://www.patreon.com/KatFTWynn~Click here if you want to donate anything X3https://streamelements.com/katftwynn/tip~SOCIALS~Follow me on Twitter! You have to go on elevator in "0 floor". Wait for your Lord, and leave the castle! Now we have to find the five valves and place them in the correct place each valve has a shape in the center which will correspond to which door it can be used on. Player 1 should wait by the diamond lift entrance on the left hand side. ALMOST THERE!Here's our Playthrough of We Were Here~http://bit.ly/WeWereHereKitKatHere's our Playthrough of We Were Here Too~http://bit.ly/WeWereHereTooKitKatThis gameplay is on PC!Humble purchases support me \u0026 charity ~ https://www.humblebundle.com/store/we-were-here-together?partner=KatFTWynn\u0026charity=1474961CHECK OUT KITA GUYS~Kita's YT: http://bit.ly/KitaOfAwesomeKita's Twitch: https://www.twitch.tv/kitanashHere's where I stream and where you can follow me~https://www.twitch.tv/katftwynn~Support me on Patreon for our welcoming Discord, private livestreams, thumbnails as wallpapers, and more!! In the third space place the t-junction and rotate right twice to connect left, right and down. clttf 1.9 1 2:30:54 B62 (We were here too + 539 0 44:18 Third space straight pipe connecting left and right. We Were Here Too | Full Co-op Walkthrough - YouTube 0:00 / 1:14:34 We Were Here Too | Full Co-op Walkthrough Immersive XP 4.82K subscribers Subscribe 140K views 5 years ago This video is a. As the Librarian, walk through the room with the table in the center and you will see red pipes leading past a newly opened door in the far corner. . Both make a general counterclockwise rotation. It is only visible to you. So the ending of the game is that you are either left behind or you escape. These abbreviations must be decrypted by the second player, since he has a book with decryptions. Move the White Queen (back row of pieces, 5th space from the left and is the tallest piece) diagonally to the left two spaces. Both players leave your rooms and follow the instructions in the short tutorial. After that, the box with the book under the candle holder will open. Unlocked for completing chapter 5 by the Player 1 in the room with posters. Once done click on the door of the vehicle to get in, player 1 head back to the garage and also click on the door to get in. Once all 5 crystals are operated in the correct sequence a book underneath the crystal ball will be available to be picked up in both rooms. The second player must explain where they are located. Two players first approach two elevators (diamond mark) and turn in. It's the first puzzle in this entire franchise I wasn't able to solve. In "1 floor" above elevator is lever. This item has been removed from the community because it violates Steam Community & Content Guidelines. Unlocked for completing chapter 5 by Player 2 in the room with books. These cookies do not store any personal information. As the Librarian, turn the two valves that create the color that the Explorer relayed to you. The We Were Here games are a series of co-op first-person puzzle games by Total Mayhem Games. Walk under the white gate to the compass on the ground. The player below will have four buttons. Player 1 exit the room and head right go left when you reach the plant and into the well. Its all about cooperative discovery, puzzle solving, and immersion. Once matched music will play and the wave will show up on player 2s monitor, now player 1 can press right twice and instruct player two to match the waves again this must be done a total of three times to hear the emergency SOS signal. I absolutely hate the Tesla reactor. Also in the room of the second player there are components with images. Valve Corporation. The answer key for this puzzle will be below. Room #1 Puzzle #1 Objective: Solve the cylinder puzzle on Peasant's side, twice. I servizi basati sui dati di #AtlasCopco ti aiutano ad analizzarli per migliorare la qualit e l'efficienza produttiva. Walk under the blue gate and down the stairs, turn right and pull the green lever. Invite a. I would recommend sending a photo over a messenger app to speed this up. We Were Here Together 2019 Browse game Gaming Browse all gaming We Were Here Together - 100% Achievement Walkthrough AchievementSquad 319K views 2 years ago Elevator Mix-up! Now head back to the rack with chemicals and pick up the blue bottle with the blue plant (DL) and take it to the left to split it. Unlocked by Player 2 after completing Chapter 10. Pull the lever, step onto the other side of the gate and pull the lever again. Head right and place OL into the machine. Head over to the table and pick up the sprayer, place the sprayer in the cart and pull the lever to send it to player 1. Player 2 has to move the symbol of the third tile next to the symbol on the second tile of the bridge to secure it. Top dial is straight, the second dial is also straight and third dial is all the way left, finally press the button. Traduzioni in contesto per "per un week end: credi" in italiano-inglese da Reverso Context: Ritorniamo ai 300 euro offerti per un week end: credi di aver vinto tu, ma hai perso. Your fellow Antarctic explorers are in trouble, and the two of you left at base camp must . After execution, a door with a book will open under the clock. Allkeyshop.com compares the cheapest prices of We Were Here Together on the digital downloads market to find the best sales and discount codes on trusted stores. Player 2 get of the lift and go to the mine cart lift, press up twice. ReflectionSolve the puzzles of the Head Priest. These are necessary to the installation because it will be necessary to transmit flames of a certain color. And finally pick up the blue and blue fuse and place it on the coil at the back and to the right of the door. Vi allego anche il collegamento alla recensione. Remember the picture next to the entrance door. In the garage head to the door and open it. When you come to your first left turn, take it and pull the blue lever in this room. Walk through the door and all the way down the stairs, until you see a flooded basement and 3 colored valves. While for the most part it performed . Mix a yellow fish head plant and a yellow liquid cup pull the lever to get dark red liquid. Discovered a way through the abandoned mine. Escape from the Frozen Courtyard ..and didnt lose your cool, Assisted in escaping the Frozen Courtyard ..and learned some new tricks. The next puzzle requires you to turn cranks 5-6 times to fully extend props on the stage (just keep turning them until there is no scraping noise), then to press and pull the Scene lever located just to the right of the panel of cranks. You wake up in a small house in the middle of nowhere. Whilst the solutions are fresh in your memory replay the final chapter this time Player 2 sacrifices themselves. You need to sign in or create an account to do that. One of the player can put spheres with elements on the baord and the second can draw lines between them. Player 1 still in the dynamite lift press go up one level. And the player near the car pulls the lever with the number 8. You need to brew the following poisons to create one, deadly poison to defeat the carnivorous plant. Now pick up the amber and nothing fuse and place it on the coil two to the right of the fuses. First you need to release a friend using the lever that is next to the window. Player 2 needs to pull the lever in front of this knight. The longer you decide, the lower the large ball in the pillar room falls. Room #4 peasant has a lightswitch left to the entry door. To escape, do the following steps with your friend. Now youve collect all 6 Books. They must be simultaneously held to open the gate to the cave and go to the next chapter. They are needed to transfer resources for potions to each other. Player 2 once the lift has stopped head left go across the first lift you come across, head left and go down the slope. PO = primaxiofilexo (two headed daisy). Player 2 head through the now open blue gate and wait on the turnstile. When you complete the puzzle, you will both earn your respective roles' achievements. We need a dual-slot. Player 2 should be in the area with the blue switch. There are fixed tiers between tiers with symbols, they must be reached on the stairs of the marked tier. FB = funghiroborate (regular red mushroom) Watch out, if you break the line by moving the symbol aside,the bridge will lower and the player will fall on it! Player 2 go back up through the pipe and through the door in front of you. There will be the white gate in front of you with a white lever on the right wall. It is also necessary to fill three tanks with green, orange and purple flames. Peasant: There are 3 symbols on a cylinder puzzle and a lever. Each leaver open only gates with the same color. Exit the lift and head left to the lever. One player has a board with a table (screen below), on which you need to create a stone, and entries around which the components are shown and named. In the middle of the hall there will be a button that will rotate all knights 90 degrees. The first player must go to the tank near the car, and the second to run to the other two tanks, which are outside the house (you opend that door with valve number 4). Step onto the second tile, which will bring up a third tile but do not step on it yet. This can also be considered a walkthrough and may be used for PlayStation 4, Xbox One and Steam. First space t-junction rotate left connecting left, right and up. Please refer to Cardinal Correction for more information. Down the hallway will be an open blue gate, walk through it, and down a set of stairs. Yellow knight in the hall should turn his back to his banner, the green one must turns his back to his banner too and the red and white one has his banner on his left. Player 1 pick up the sprayer and use it on the gigantic plant a few times. We Were Here Together $12.99 Add to Cart Game and Legal Info Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock. Go out of your room and find your friend. Go up once and exit, head right and wait by the lever. In Player 2s room we see Books 10 and 8 are connected and we see that 10 beats 8. Each entry has been brief, yet packed full of awesome two-player escape room-type puzzles to solve. In player 2s room are a series of paintings of strange animals, these need to all be picked up there are 6 in total additionally a portrait of a man with graffiti should also be picked up. Return to the vials and rotate till you can pick up the yellow chemical with the yellow plant (PA) now head back to the mixer and mix the two chemicals to get OH. The final painting is downstairs in the far left corner next to the clock. Player 2 head back to where the red switch is and wait by the closed blue gate. Only one player can light candles. To celebrate this moment, check out our new gameplay trailer: youtu.be/fbG8YCcnRqI. Turn around and leave the room, heading up the stairs. This defaults to your Review Score Setting. Our first mission is to find 5 valves to open all doors around the house. Jan 31. The player starts from the Universe to go to the Stars and turns to the part of the bridge with the Comet. This trophy unlocks for choosing to sacrifice player 1. Move off the bridge up the stairs and spin the wheel at the top to secure the bridge. You missed quite a few lightswitches. Game: We Were Here TogetherPeripherals: Time to platinum: 5 HoursDifficulty: 3/10Missable trophies: None.Trophies: 1 , 8 , 7 , 6 Author: The Trophy PlatypusWelcome to the trophy guide for We Were Here Together. Discuss this walkthrough in its Walkthrough Thread. Player 1 use the turnstile go forward and right to the next turnstile. Recipe for DisastersCreated the pesticide. They are needed to transfer resources for potions to each other. We finished this on accident last night and he SAVED his progress after this stupid puzzle, and now we have to do this shit all over again. Both players should head down the linear path until they reach lifts. In this room, at the base of the stairs, turn right and you will see a green lever on the wall opposite of you. To solve the puzzle you need to perform the following sequence of actions: After the previous knights, the next riddle will be around the other four knights along the royal throne. Each of the stairs refers to a specific symbol. Player 2 can stop it rotating by using a red cog or taking away one of the moving cogs. Go up the right stairs and say the tile to player 2 and move back down the stairs and up the left stairs as this is safe area. If this line touches the red gears, the line will not rotate the ladder. Outside on the leavers you can pull the following numbers. Interact with it. When you open the door at the end of the maze, you will both earn your respective roles' achievements. Exit out the lift and head right all the way to the dinosaur skull lift. They are responsible for the sound of the clock, the beat frequency and the sound of the cuckoo. When put in correctly, you will both earn your respective role's achievements. This trophy unlocks for choosing to sacrifice yourself. Take the second right, which should be at a staircase heading down into the room with the blue lever. One player has a board with a table (screen below), on which you need to create a stone, and entries around which the components are shown and named. Below is the key for this puzzle. It all begins with an emergency flare lighting up the sky and a distress call waking you from uneasy dreams. Behind the candles in Player 1s room is an object with a crystal ball on top. Walk up this, walking underneath a green gate, and progress forward shortly until getting to your first left, which should be a staircase and a red gate. Scopri ALTURE: Maintain e ALTURE: PB = paraxiroborate (4 legs) I say it again, you posted a bunch of images for "Soulstones" with no solution. Player 1 must describe where these paintings are in his room and what the animals in the paintings look like. Assisted in disabling the tesla reactorUnlocked for completing chapter six by the player in the sewers. Get into the pickaxe lift and press go up once. Play through the whole game without dying once. In this chapter the players will be separated and will unlock different trophies. It is limited in time and should be prepared for it. Move the White Queen (same white piece as last, the tallest piece in front of the row of pawns) and move it across the board 4 spaces to take a black pawn.