skyrim mod serana dialogue addon

- Fixed an incorrect master header for the patch. - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. - Serana will break up with you if she finds out you are already married. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. Improvements to overall commentary code. - Serana comments on each of the vanilla home locations, via her radiant dialogue. Big Update! - Removed GetDistance requirement from radiant lovemaking dialogue. On the contrary, if the player isn't currently doing a Dawnguard quest (not at Forebears Holdout, the Volkihar Undercroft, Soul Cairn, etc) almost all of Laura Bailey's lines (except for some radiant player-initiated conversations are disabled in place of Kerstyn's recorded lines. - Added in another condition to the Alternate Voice switching script- turns out I forgot Chasing Echoes also took place in the Soul Cairn, not just Castle Vokihar, - Fixed radiant love dialogue not appearing for some, - Added in some more failsafes to ensure Companions commentary runs more smoothly, - Fixed Serana not being able to train you in Speechcraft, - Moved all Serana's goodbye lines into one consolidated branch under a new data quest entry. Seeing that the implementation has changed, this quest record serves no purpose. Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. This happens later in the Dawnguard questline so it's good for roleplay. This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. While this is vanilla AI before, I don't want Serana doing that in SDA. You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. Linked in missing voice lines for Serana's radiant location commentary on the College of Winterhold (via 'What do you think of this place?'). If you still want to experience it (with a mute Auri), you can type "setpapyrusquestvar SDA_FollowerBanter AuriBanter True" in the console. Now instead of just replacing/revoicing vanilla lines, an intelligent script scans to see if the player is actively doing a Dawnguard quest. if you have Skyrim Special Edition you use SE (Special Edition) mods on nexus , if you have Skyrim Legendary Edition you use LE (Legenday Edition) mods on the nexus , i dont think there is LE version for "serana dialogue addon" , so make sure of that foremost , then you get load order when you manage multiple mods trough a Mod Manager like MO2 (Mod Organizer 2) this way you have multiple mods . Context-aware responses to existing dialogue lines: - Commenting on the fact that she and the player are spelunking when the player says: "I love you", "Can I talk to you for a bit? Sneeze/Yawn toggle is now only available she's become cured. This will be enabled when 3.0 is released.). Therefore, Auri Banter is still in the game, but disabled by default. I want to be sure the player hears what she has to say. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! There's also new content for Drinking Buddies: - Serana now has more drink options (the Riften 'Special' Drinks). - Radiant commentary on Ancient Technology quest. - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). - (For non-ESL version) Changed all armor keywords to "light armor", as Serana refers to it as light in her dialogue. Serana had issues sleeping just in that one inn (even though it had a double bed), because of the Ghost of Old Hroldan quest and how it edited the double-bed ref for its functionality. - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! It seems to cause more problems and confusion than it's worth. - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. Also made sure to make all of them stop while not running. - One of the radiant greets had a mismatching audio file. "The Tale of the Tongues" is for Dragonborn/MQ players as well, conditioned to only occur after the main quest. - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons. - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. This should now fix the issue with some of her goodbyes not being able to play. You can also choose between two name options for it- "Phoenix" and "Nightshade" as decided from a Patreon poll. - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. Spouse Merchant ability and daily gold. - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. Serana's Epic Dungeon Dive! Serana won't say some dialogue if both she and the player are vampires, Reworked internal structure of SDA's Dialogue Menu, Reworked internal structure of Serana's Hold location commentaries, Tweaked dialogue priorities for some of Serana's in-conversation dialogue. (However, due to how wonky vanilla radiant pathfinding is, I suggest you save before doing this; if Serana's AI messes up, you can reload the save and try again, or just pick a different option). With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). - Moved some dialogue lines to the "Can I talk to you for a bit?" - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. I haven't gotten that to work yet, so you'll have to dismiss her yourself. This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. Fully voiced from parts of her existing dialogue. - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). - Sleeping functionality. - Added in some revoice lines for "Can I Talk to You For a bit?" Added in dialogue options to affirm Serana's vampirism, and also completely rewrote the end of the quest (if Serana were to be cured). - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. - Backend improvements with WhatsOnYourMind dialogue. Decided to just release this as a full update now, and not just a beta, as this update was already extensively tested and any bugs experienced (if there are) should be rather minor. - Modified Romance10 script fragment (previously modified by this script) to reflect changes made in the main mod (adding Serana to the married faction), version 1.8.2. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. This has since been conditioned to occur after her initial confession of feelings, should the player have gone the romance route. To fix this, just stop moving to refresh Serana's package stack. Ah, e pu anche (udite, udite!) - Fixed bug where Nightshade would just randomly teleport to Phoenix. If you're planning to experience the Solstheim side quests, it's advisable to install this update on a save where you haven't traveled there yet. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. - Shortened triggering distance for the Taarie conversation. - Patch functionality was fixed- it should now do its thing properly. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! This has been fixed. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. For now these are unvoiced. The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. - Removed script notification that SDA is not fully revoiced. The player can now role-play as someone who remained unaffected by Serana's calm spell, but chose to play along. - Serana's House of Horrors commentary was still not occurring for some people. This way, you should almost exclusively hear Laura Bailey's voice lines during Dawnguard quests, and for everything out of those quests, Kerstyn's lines. (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. Over 100 lines of new dialogue! Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. (It's easier to manage compared to four separate mod pages). NOTE: This dialogue really is just for a role-play purpose. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Lustmord patch installed. Essa infatti arricchisce ENORMEMENTE il vampiro pi famoso di Skyrim, aggiungendo numerose linee di dialogo che rendono l'esperienza del personaggio in Skyrim molto pi immersiva. It's disabled for now though until I can find a way to get it working consistently. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. - Serana cooking home-cooked meals for you. - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. - Sofia Banter now has a countdown timer. This mod is opted-in to receive Donation Points. Martimius ported the overhaul to Xbox in June, and updated it on both platforms. A new save is required for this update. - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! Disabled for now until scene framework is fully put together. Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. Thanks to GuerillaTech for pointing them out! - Serana now has a map marker, toggle-able through the quest journal. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. Now Serana should never be lost again! - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. Update Notes for the 2.2 Update, Mages, Romance, and Misfits. Now when the player lockpicks a container, Serana will occasionally comment on it.