hoi4 road to 56 equipment names

A technology item is defined by using a containerWindowType with the name of techtree__item, while the small item is defined with the name of techtree__small_item. Be sure to rush for the focus called something like 'Work with the Bund' and the one next to it, I think which says something about Silver Legions (EDIT: 'Recruit the Free Corps'). start_year = 1935 assigns the year at which the technology is intended to be researched. Do ccs not work with mods? For example, to add 1936 German starter light tanks, use the command: You need to sign in or create an account to do that. They form the basis of equipment variant stats, which in turn influence the combat abilities of units using them. This would also make the description the same as the equipment's description, if one is present. in areas where the Paradox team may have glossed over. The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. At the time of writing, an update to 1.10 Collie is expected within the next week. If you have a related Youtube channel, enter the URL. For example. Any icons or textboxes can be added to the container window, and they'll appear in that position in the technology tree. 82. r/hoi4. This information is usually found on each mods page as they usually list which mods they are able to run with. That said, this is still a fascinating project, and one to keep an eye on! This item will only be visible to you, admins, and anyone marked as a creator. If it's not met, then any technology connected to it via path = { } will also become invisible. This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. The definition for doctrine items is fully identical and does not differ from technologies in any way. Doctrines are also defined in /Hearts of Iron IV/common/technologies/*.txt files and their folders and categories also in /Hearts of Iron IV/common/technology_tags/*.txt files, however, the graphical interface file used is /Hearts of Iron IV/interface/countrydoctrinetreeview.gui. These days it receives rare updates as most work now goes into R56. After this, there are two types of experience costs that can be used: ai_will_do = { } is a MTTH block that decides the likelihood for the AI to do this focus if an AI strategy plan is not set. A technology can have specified technologies assigned as sub-technologies by using sub_technologies = { }, where every listed technology is a sub-technology. This is mandatory to edit in order for new technologies to show up, unless the new technology requires an existing base game technology with an existing path. It is only visible to you. A sub-technology slot is defined with a containerWindowType with the name of "sub_technology_slot_0", with the last number being 0 for the first one, 1 for the second one, and 2 for the third one. This is a community maintained wiki. Please see the. This is done with inserting an instantTextBoxType with the name of "Name" into the item, usually between the "Icon" and "bonus_icon". This is my old technology mod, and the original core of Road to 56. The first frame, on the left, is used when the folder is opened, while the second frame, on the right, is used when the folder is closed. It gets unlocked by researching technologies and is produced by production lines. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. DnD alignment: Lawful Good. Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed. If only there was something more immersive? There is a legacy version here. A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players. It is also possible to apply this effect only on a certain terrain. When I try to make another country annex it it makes my game crash. The mod is still in relatively early days, and theres only dedicated content up to 1885. For example, the following will result in the value of 3 for POL and a value of 1 for every other country: An arbitrarily large amount of modifiers is possible to add to an ai_will_do, and they will apply in the order they're put in the code. It assigns which background is used, where exactly to locate the technology's icon in the background, where to place the technology bonus icon, where to place sub-technologies (if needed), where to place the technology's name on the research tree (if defined). The offset in pixels to use a singular unit when positioning technologies. For doctrines, it's also typical to add the textbox detailing what the folder is. Youll end up switching sides several times, which can be great fun after all, when youre a master of the game, the only way to have a worthy opponent is to play against yourself. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. (Mechanics/Balance/why), HOI4 Texture Overhaul Terrain (Cosmetic), Check if the mod is up to date with the most recent patch forHoI4(Currently. Cheating in equipment can be useful in many circumstances, for example, it can be useful for new players looking to learn/experiment with the mechanics of the game, and also useful for those who are just looking to have some fun playing the game less seriously. If you're looking for equipment codes, check out our equipment names list. The position of the first technology in the branch, or rather the position of point (0, 0) in the coordinate system used to position the technologies in the branch. That container window would have to be located within the containerWindowType with the name of countrytechtreeview, defined within /Hearts of Iron IV/interface/countrytechtreeview.gui (not countrytechnologyview.gui), for technology folders and within the containerWindowType with the name of countrydoctrineview, defined within /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, for doctrine folders. research_cost_coeff can be used to decrease the cost if needed: if this technology is researched, the technology it paths towards will have this cost multiplied by the research_cost_coeff. This is how to use the add_equipment console command (v1.11). In order to mark a technology as a doctrine, it must have doctrine = yes. The research tab has been replaced by a new tech tree, reflecting the state of the Fallout universe in 2275; some of the tribal factions will be equipped with spears and scavenged firearms, where the more advanced factions can research and deploy the vaunted Power Armor that has been on the cover of most every Fallout release in the last few years. A technology or doctrine tree item is the technology itself within the tree. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. This mod is compatible with Version 1.10 Collie & all DLC. The technology tree branch follows the name formatting of the first technology's name with _tree appended in the end. The items the icons used for each technology, including the background box itself. Does not require any DLC at the moment, and users are reporting that it seems to work fine with 1.10 Collie anyway. Officially compatible up to Patch 1.9.3. Sub-technologies where to position them in the tree, which GFX they use. 4. r/RoadTo56. This can be used if multiple technologies path to the same technology to make it faster to research if a more 'advanced' technology was researched. If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. A pathing automatically makes the latter technology require the former. With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. There are two types of trigger blocks used in blocks.allow = { } is a trigger block checked continuosly throughout the game. Questions, Paradox For each folder, the technology must have a gridbox assigned to show up in one of the two ways. A Legacy version for Version1.9 and below playerscan be found here. https://hoi4.paradoxwikis.com/index.php?title=Technology_modding&oldid=58028, Play The slotsize = { } argument is used to tell how to translate the technology's position within folder = { } into pixels. Unique to equipment, this will also make the equipment icon be a copy from the technology icon, unless an equipment-specific icon was created in the GFX__medium format. Statistics, stats, or equipment values are values that equipment types can carry. 517. The folder selection is done within the folder_tabs containerWindowType. It also will have to be within a technology folder that's assigned to hold doctrines. This item will only be visible to you, admins, and anyone marked as a creator. For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. Join. This container contains information on what's within the folder itself: the background image used, anything else in the background such as the start years of technologies or textboxes telling the branches, as well where each individual technology branch is located. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. They might as well just ask Paradox to make a new game. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. Hi, is there a way to see the equipment names added by a Mod? This would be necessary to set if it is possible for the entire on_research_complete = { } to either be visible or invisible depending on circustances, as the game handles generating the tooltip poorly in this circustance. Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). Please see the. The value will be modified if the triggers are true. This is a complete list of all add_equipment commands for HOI4. So I've been playing HOI4 and specifically road to 56 for a while but I took a long break recently and USA has a different focus tree now :( I want to go fascist but I can't find any focuses to follow Do I have to do an old fashioned civil war or is there focuses and im just missing them? This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. Usually these are used in trees pointed right from left and down from up respectively in order to make y the direction into which the tree moves. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. While the above folder section detailed the insides of the folder, it didn't detail adding the folder to the selection. is it possible to find out the name of the equipment from the mods? In the exact same way, sub-technologies can have folder-specific items, such as GFX_subtechnology_my_folder_available_item_bg. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Expanded Technology + Industry + Equipment, Literally read description if you want updates (use RT56). We include affiliate links in articles. "bonus_icon" represents the icon that's used for the one-time technology research bonus and "bonus" represents the text for the bonus saying how much it actually boosts the research. If false at some point, the country will be automatically kicked out. Within that containerWindowType, a buttonType with the name of the folder (with _tab appended in the end) is used to represent the folder, using my_folder as an example: In here, position = { } controls the position of the folder tab, while quadTextureSprite is the exact sprite used by the tab. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. Modding has never been easier, as the Steam Workshop literally makes adding a mod as easy as clicking the subscribe button on the mods respective page. You have to go down the civil war route, yes. Like most files, the filename has no bearing on how the file is read: any technology can be in any folder without issues. With a keen focus on deepening historical accuracy with challenges for the player, this mod succeeds in bringing more life to this cacophony of death. A full example: Uniquely, it's possible to still construct buildings that aren't yet unlocked via technologies by using an effect or with the starting buildings in the state's history file. /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui in particular define the appearance of technology/doctrine folders as well as the items within them. This is an example of a regular item with a sub-technology slot and the technology's name shown, with positions also adjusted for a regular item slot size: There are 5 sprites defined for item slots. Simply check the Paradox forum for their listed mods and follow their instructions on their respective threads to download them. In general, a technologies file is laid out similarly to the following example: Each technology is hidden by default, requiring special code to be put within GUI. This item will only be visible in searches to you, your friends, and admins. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. Make sure you dont accidentally download the old version of the mod. If one of these database objects is locked behind technology, it won't be possible to force a country to use them without having the technology: equipment variants or orders of battle will fail to be created with the specified type. Join. While the epic tones of HOI4 may be great for the high stakes drama, its still rewarding to sit back and listen to the music of the era and of the common soldier. Kaiserreich asks the daring question of: What if Germany won WWI?. The most amazing part about this deeper focus on different countries is that it offers choices that go to the very heart of the focus system: the ability to choose a nations destiny does not need to be an exercise in strict historicity. Of all the Paradox titles to deploy massive mods libraries, none might compare with the whopping collection of over 20,000Hearts of Iron 4Mods. When unresearched via an effect, this doesn't work entirely properly, rather, the database object in question will remain possible to use for the country until a restart of the game. Previously Chief Germanist for Green Man Gaming. This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. The way that the value is evaluated for AI picking the technology is that, every 7 days[3], it generates a random decimal value between 0 and the ai_will_do value for each of the technologies. Equipment is the military hardware needed by units to operate and largely determines their stats. Having assigned the technology to a branch, whether by having a different one path to it or by having created a gridboxType definition in the interface file, it is possible to define the exact position of the item with folder: In this, the name refers to the folder. The error message complains about something with map error. In addition to these terrains, amphibious gets used for naval invasions and river gets used for river crossings. I see a lot of "how to win as the soviets" posts in here. This command serves the basic but essential purpose of adding/cheating in equipment such as infantry equipment, anti tank equipment, etc. This mod is compatible with Version 1.10 Collie & all DLC. Everything from new units and equipment, to new national Focus Trees (many borrowed from other mods that have done good work in this area), to expanding on the Law and Politics mechanics has been looked at. Tackling an entirely dynamic yet strangely parallel political landscape boasting thousands of unique events, fully fleshed out focus trees, and quirky interactions, this mod gives the player a tantalizing taste of living in an alternate timeline. Compatible with Collie 1.10. These in particular are, by appearance, regular non-square rectangular land items in base game, such as the one used for Infantry Equipment; however, GFX_technology_branch_item_bg uses a smaller, square, icon since the base game doesn't have any mutually exclusive techs of the larger size. The Great Wardoes exactly what it says on the tin Hearts of Iron 4 has been transformed to the world of 1910, where old-fashioned imperialistic powers jockey for supremacy at the dawn of the 20th Century. Check if you have auto-updates enabled for mods and then, if youre unsure, simply relaunch the HoI4 launcher to check if all of the mods are present and up to date. unbrauchbar,da der mod nicht aktualisiert wird.. Mod is broken. As its name suggests, The Great War is a mod that moves Hearts of Iron IV's action back a few decades to when World War I began. I try ae 5000 infantry_equipment_1 and it isnt accepted. use the add_to_tech_sharing_group effect to do so. The gridbox is used in order to assign the information used by the folder = { } block later on: centre of coordinates, the size that one unit of x and y represent, and in which direction they aim (necessary for drawing the path). Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. If youre achievement hunting, youll need to find those mods that will tell you in their descriptions that theyre Ironman compatible. A technology can have categories assigned to it with categories = { }, where each category is separated with whitespace characters as categories = { my_category_1 my_category_2 }. This is done with the naval folder with Man the Guns, for example. A similar effect can be used to remove them, and technology sharing groups can be set to automatically kick out members that don't meet requirements. This is a submod for the extensive and popular "Road to 56" you can find on the workshop.